Motorola Milestone Unlocked Phone Quad Band GSM with 5 MP Camera, MP3, GPS- International Version with No Warranty (Black)
- Card Slot
- quad band
- 1.3 mega pixed
- mp3
- slider
Motorola Milestone Quad Band GSM General 3G Network GSM 850 / 900 / 1800 / 1900. Its size is 480 x 854 pixels, 3.7 inches and weights 165 g. This is an multi-touch input method, accelerometer sensor and Proximity sensor for auto turn-off. This is an full QWERTY keyboard with 5-way navigation key, sound alert types vibration, MP3, WAV ringtones with with stereo speakers. This includes card slot microSD, up to 32GB, 8GB and data GPRS class 12 (4+1/3+2/2+3/1+4 slots), 32 – 48 kbps. This has Camera
Rating: (out of 23 reviews)
List Price: $ 659.00
Price: $ 384.99
Question by Lucas: What’s the best way to learn to develop games for the Android platform?
I’m a professional web programmer, but I’ve been developing games in Java and the XNA dev kit for the past couple of years. I’m interested in creating games for Android-powered mobile devices, but I have no experience with the platform.
I’m experienced in most standard web languages as well as Java, C#, ActionScript, and VB. What sort of learning curve can I expect to encounter learning to program for Android, and how would you recommend getting started?
Best answer:
Answer by Reza_eja4Pu3
you have a leap here since you experienced in developing games in java..
Get the SDK
I recommend you using Eclipse with the plugin for Android.
Learn the application architecture
http://code.google.com/android/intro/anatomy.html
Learn the activity lifecycle
http://code.google.com/android/reference/android/app/Activity.html#ActivityLifecycle
and you should find a good documentation here
http://code.google.com/android/index.html
anyway, if you have an advanced experience in game programming (any language) there is a good book for you called Pro Android Games
search it on amazon or download it online (with source code)
http://04d7b79b.linkbucks.com
Best luck of you
Thanks and regards
Reza
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